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Notice: Due to ongoing construction, 4 East is currently closed to the public.  To obtain items located on 4 East, please place an online request for the item to be paged for you using the ‘Place Request’ button in the catalog. Please visit our Circulation FAQ page for assistance in using our catalog.

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Lab News

Apply for Immersive Visualization Institute 2024

March 20, 2024

Occurring June 3-6, 2024, this summer institute allows a cohort of faculty and graduate students to explore the pedagogic possibilities of three exciting large-scale immersive visualization display platforms available at MSU:The Abrams Planetarium360 Degree Panoramic Display Space in the Library’s Digital Scholarship Lab
Science On a Sphere at the MSU MuseumImmersive Visualization Institute (IVI) Graduate Fellows will learn about the affordances and limitations of each technology and how they are best suited for different types of visual representation. Participants will learn techniques for producing content for these displays and explore interdisciplinary ideas for capitalizing on one or more of the platforms. Participants are expected to produce a participation outcome using one of the technologies (e.g., teaching module, research study design, outreach program element, work of art) by August 18, 2024. The time commitment for producing a product varies, but participants should plan time during June-August for consultation with an IVI facilitator, draft, editing, and final version.Applicants are invited from across the entire university, and all disciplines and interdisciplinary perspectives are welcome. Graduate students may apply individually or with a faculty member mentor. Selection is competitive and limited to 10 graduate students. A $500.00 stipend is awarded to participating students. Students must be enrolled for Summer 2024 semester in order to participate. Please consult with your academic and financial aid advisors before applying to determine potential impacts related to your enrollment and receiving a stipend.In the workshops, participants will:Assess and compare the learning and other affordances of different immersive display platforms
Explore ways to experience and teach complex natural and/or cultural phenomena through immersive representations and narratives
Practice designing digital products for display using the three projection spaces
Develop a final productSubmit their product to the IVI Summer Institute facilitators by August 18, 2024
Participants will experience the capabilities of the Abrams Planetarium, the 360 immersive display space in the Digital Scholarship Lab at the Main Library, and Science On a Sphere at the MSU Museum to engage people in a wide range of phenomena, including immersion in macrocosmic, environmental, and social spaces as well as renditions of microcosmic phenomena.Co-conveners include MSU Graduate School, Abrams Planetarium, MSU Libraries, and MSU Museum.Applications are due by 11:59 PM on Monday, April 22, 2024. Applicants will be notified of acceptance decisions by April 30, 2024. Please email questions to Carrie Wicker (Museum); Amanda Tickner or Justin Wadland (Libraries); or Shannon Schmoll (Planetarium).
Logo and flyer for IVI

Project Incubator Update | Digital Scholarship Lab

March 06, 2024

Margaux Smith

Each year, the Digital Scholarship Lab takes on a cohort of MSU faculty, specialists, staff, and/or graduate students to participate in the Project Incubator. This program assists the group in exploring digital scholarship tools and methodologies to develop digital projects. Digital scholarship encompasses an array of potential research projects. The Project Incubator fosters academic, analytic, and even artistic presentations of data.This year's five participants began working and learning together in early October as a cohort and will continue to work through this semester in co-work sessions during Spring Semester. We’d like to take this opportunity to share a bit about the participants and their projects:Blaire Morseau: Potawatomi Star Knowledge, an astronomy presentation of native constellation mapping.Crystal VanKooten: Adventures, Friends, and Witness: The Alaskan Experience of Nurses Jacque Greeman, Annne Engbers, and Marge VanKooten, an oral history archive of the three women's experience in Alaska circa 1964.Katies Knowles: The Stratford Heritage Guide, a text based analysis of travel guides of Shakespeare's birthplace.Noah Kaye and Daniel Gutierrez: Seleukid Coins in the Collection of the Ödemiş Museum: A Linked Open Data Publication, a digital documentation of ancient coins for collection-based corpus.Siddharth Chandra: The Mass Killings in Indonesia 1965-1966, a mapped display of data demographics.Each of the participants of the Project Incubator will share, providing an overview of the project at a Showcase event at 4pm on April 18, 2024, which will be held in conjunction with the DH@MSU end of year celebration.
Goslings following geese with label "Project Incubator Update"

Spring Semester Events & Workshops | Digital Scholarship Lab

January 22, 2024

Justin Wadland

The Digital Scholarship Lab (DSL) at the Main Library has a great line up of events for Spring Semester, including drop-in sessions, workshops, events, and a conference. We're thrilled this to be participating in Love Data Week and Douglass Day this year and to be partnering with MSU's Institute for Cyber-enabled research to offer a Software Carpentry workshop.Some events are being delivered by DSL staff and other are hosted in partnership with other folks on campus. Most of these events appear in the MSU Libraries calendar, but we also wanted to provide a list to quickly scan. Some events require registration. Please click on the title for details.Open Hours for Emerging TechOpen Virtual Reality: Tuesdays and Thursdays, January 16 - April 18, 2024, 3:00pm - 6:00pmAnatomage Table Open Hours: Wednesdays, January 31, February 14, March 6, March 20, and April 10, 2024 2:00pm - 3:00pm  Love Data Week / Douglass Day EventsDouglass Day Transcribe-a-thon: Help Transcribe the Letters of Frederick Douglass (Registration Recommended): Wednesday, February 14, 2024, 12:00pm - 3:00pmVisualizing Data in Flourish: Wednesday, February 14, 2024, 4:00pm - 5:30pmLearn Text Analysis with Python: a Case Study with Fredrick Douglass' Writings (Online / Registration Required): Friday, February 16, 2024, 12:00pm - 1:30pmGetting Started with... Creating Immersive & Instruction Experiences in ThingLink, Wednesday, February 7, 10:00am-11:30amVisualizing Data in Flourish: Wednesday, February 14, 2024, 4:00pm - 5:30pmElectronic Laboratory Notebooks: Tuesday, February 20, 2024, 10:00am - 11:00amXR and PedagogyTeach with XR: Workshop with Pizza (Registration Required): Monday, February 19, 11:00am-12:30pmSoftware CarpentrySoftware Carpentry: Programming with Python and More (Registration Required): Monday & Tuesday, February 26-27, 2024, 9:00am - 5:00pmGlobal DH ConferenceGlobal Digital Humanities Symposium (Registration Required): March 18-20 (virtual), March 22-23 (in-person)Photo credit: "American marten" by USFWS Midwest Region Flickr, PDM 1.0
a marten in a snow covered tree looking at text "Spring Semester Events & Workshops"

Events & Workshops

  • April 16, 2024 3:00 PM – 6:00 PM

    DSL VR Room (Main Library, 2 West)

    The VR lab is back! Whether you’re a VR first-timer, an immersive data visualizer, a researcher or a developer, an artist in search of a new medium, an instructor curious about how to use the tech in class, a student of storytelling, or some other type of human being, VR Open Hours are for you! Take our HTC Vive, Oculus Rift, and other headsets for a spin, and talk to us about your ideas. We love to connect people with hardware, software, and each other. Participants can log into their personal accounts to access VR content they own, or explore the content we have available, including real student projects and industry tools: Paint, sculpt, animate, and work with 3D models/environments Immersively visualize data, anatomy, molecules, math equations, historical sites and events, or even comics. Learn language, circuitry, lab chemistry, medical procedure, extended-reality (or "XR," including VR and 360) media production. Play games for transportive narrative, exercise, team building, or just plain fun. Explore the great outdoors, real-world geography, or hypothetical interior designs. Simulate colorblindness, astronaut experience, a rollercoaster ride, etc. Develop your own VR experiences, or use VR tools to develop interactive experiences of any kind. Deploy VR to support your course or research. Record and/or share screens and workspaces with others in real time.

  • April 16, 2024 4:30 PM – 7:30 PM

    DSL Flex Space (Main Library, 2 West)

    Come Make Vision boards and freindship bracelets while enjoying coffee and sweet treats!!  See attached file for more ASMSU student events around campus for the week of April 15!

  • April 18, 2024 3:00 PM – 6:00 PM

    DSL VR Room (Main Library, 2 West)

    The VR lab is back! Whether you’re a VR first-timer, an immersive data visualizer, a researcher or a developer, an artist in search of a new medium, an instructor curious about how to use the tech in class, a student of storytelling, or some other type of human being, VR Open Hours are for you! Take our HTC Vive, Oculus Rift, and other headsets for a spin, and talk to us about your ideas. We love to connect people with hardware, software, and each other. Participants can log into their personal accounts to access VR content they own, or explore the content we have available, including real student projects and industry tools: Paint, sculpt, animate, and work with 3D models/environments Immersively visualize data, anatomy, molecules, math equations, historical sites and events, or even comics. Learn language, circuitry, lab chemistry, medical procedure, extended-reality (or "XR," including VR and 360) media production. Play games for transportive narrative, exercise, team building, or just plain fun. Explore the great outdoors, real-world geography, or hypothetical interior designs. Simulate colorblindness, astronaut experience, a rollercoaster ride, etc. Develop your own VR experiences, or use VR tools to develop interactive experiences of any kind. Deploy VR to support your course or research. Record and/or share screens and workspaces with others in real time.

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